Game.ArtPipeline.Preview.ColorSliderImage
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Attributes: RequireComponent
, ExecuteInEditMode
Code
public class ColorSliderImage : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker picker;
public Game.ArtPipeline.Preview.ColorValues type;
public UnityEngine.UI.Slider+Direction direction;
private UnityEngine.UI.RawImage image;
private UnityEngine.RectTransform rectTransform { private get; }
public ColorSliderImage();
private System.Void Awake();
private System.Void ColorChanged(UnityEngine.Color newColor);
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
private System.Void OnDestroy();
private System.Void OnDisable();
private System.Void OnEnable();
private System.Void RegenerateTexture();
}
Fields
public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
public UnityEngine.UI.Slider+Direction direction
public UnityEngine.UI.Slider+Direction direction;
private UnityEngine.UI.RawImage image
private UnityEngine.UI.RawImage image;
Properties
private UnityEngine.RectTransform rectTransform { private get }
private UnityEngine.RectTransform rectTransform { private get; }
Constructors
public ColorSliderImage()
public ColorSliderImage();
Methods
private Awake() : System.Void
private System.Void Awake();
private ColorChanged(UnityEngine.Color newColor) : System.Void
private System.Void ColorChanged(UnityEngine.Color newColor);
private HSVChanged(System.Single hue, System.Single saturation, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
private OnDestroy() : System.Void
private System.Void OnDestroy();
private OnDisable() : System.Void
private System.Void OnDisable();
private OnEnable() : System.Void
private System.Void OnEnable();
private RegenerateTexture() : System.Void
private System.Void RegenerateTexture();