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Game.ArtPipeline.Preview.ColorSliderImage

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Attributes: RequireComponent, ExecuteInEditMode

Code

public class ColorSliderImage : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker picker;
    public Game.ArtPipeline.Preview.ColorValues type;
    public UnityEngine.UI.Slider+Direction direction;
    private UnityEngine.UI.RawImage image;

    private UnityEngine.RectTransform rectTransform { private get; }

    public ColorSliderImage();

    private System.Void Awake();
    private System.Void ColorChanged(UnityEngine.Color newColor);
    private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
    private System.Void OnDestroy();
    private System.Void OnDisable();
    private System.Void OnEnable();
    private System.Void RegenerateTexture();
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
  • public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
  • public UnityEngine.UI.Slider+Direction direction
public UnityEngine.UI.Slider+Direction direction;
  • private UnityEngine.UI.RawImage image
private UnityEngine.UI.RawImage image;

Properties

  • private UnityEngine.RectTransform rectTransform { private get }
private UnityEngine.RectTransform rectTransform { private get; }

Constructors

  • public ColorSliderImage()
public ColorSliderImage();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private ColorChanged(UnityEngine.Color newColor) : System.Void
private System.Void ColorChanged(UnityEngine.Color newColor);
  • private HSVChanged(System.Single hue, System.Single saturation, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
  • private OnDestroy() : System.Void
private System.Void OnDestroy();
  • private OnDisable() : System.Void
private System.Void OnDisable();
  • private OnEnable() : System.Void
private System.Void OnEnable();
  • private RegenerateTexture() : System.Void
private System.Void RegenerateTexture();