Game.ArtPipeline.Preview.ColorSlider
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Attributes: RequireComponent
Code
public class ColorSlider : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
public Game.ArtPipeline.Preview.ColorValues type;
private UnityEngine.UI.Slider slider;
private System.Boolean listen;
public ColorSlider();
private System.Void Awake();
private System.Void ColorChanged(UnityEngine.Color newColor);
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
private System.Void OnDestroy();
private System.Void SliderChanged(System.Single newValue);
}
Fields
public Game.ArtPipeline.Preview.ColorPicker hsvpicker
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
private UnityEngine.UI.Slider slider
private UnityEngine.UI.Slider slider;
private System.Boolean listen
private System.Boolean listen;
Constructors
public ColorSlider()
public ColorSlider();
Methods
private Awake() : System.Void
private System.Void Awake();
private ColorChanged(UnityEngine.Color newColor) : System.Void
private System.Void ColorChanged(UnityEngine.Color newColor);
private HSVChanged(System.Single hue, System.Single saturation, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
private OnDestroy() : System.Void
private System.Void OnDestroy();
private SliderChanged(System.Single newValue) : System.Void
private System.Void SliderChanged(System.Single newValue);