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Game.ArtPipeline.Preview.ColorSlider

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Attributes: RequireComponent

Code

public class ColorSlider : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
    public Game.ArtPipeline.Preview.ColorValues type;
    private UnityEngine.UI.Slider slider;
    private System.Boolean listen;

    public ColorSlider();

    private System.Void Awake();
    private System.Void ColorChanged(UnityEngine.Color newColor);
    private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
    private System.Void OnDestroy();
    private System.Void SliderChanged(System.Single newValue);
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker hsvpicker
public Game.ArtPipeline.Preview.ColorPicker hsvpicker;
  • public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
  • private UnityEngine.UI.Slider slider
private UnityEngine.UI.Slider slider;
  • private System.Boolean listen
private System.Boolean listen;

Constructors

  • public ColorSlider()
public ColorSlider();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private ColorChanged(UnityEngine.Color newColor) : System.Void
private System.Void ColorChanged(UnityEngine.Color newColor);
  • private HSVChanged(System.Single hue, System.Single saturation, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single saturation, System.Single value);
  • private OnDestroy() : System.Void
private System.Void OnDestroy();
  • private SliderChanged(System.Single newValue) : System.Void
private System.Void SliderChanged(System.Single newValue);