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Game.ArtPipeline.Preview.ColorPresets

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Code

public class ColorPresets : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker picker;
    public UnityEngine.GameObject[] presets;
    public UnityEngine.UI.Image createPresetImage;
    private Game.ArtPipeline.Preview.ColorPresetList _colors;

    public ColorPresets();

    private System.Void Awake();
    private System.Void ColorChanged(UnityEngine.Color color);
    public System.Void CreatePresetButton();
    private System.Void OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors);
    public System.Void PresetSelect(UnityEngine.UI.Image sender);
    private System.Void Start();
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
  • public UnityEngine.GameObject[] presets
public UnityEngine.GameObject[] presets;
  • public UnityEngine.UI.Image createPresetImage
public UnityEngine.UI.Image createPresetImage;
  • private Game.ArtPipeline.Preview.ColorPresetList _colors
private Game.ArtPipeline.Preview.ColorPresetList _colors;

Constructors

  • public ColorPresets()
public ColorPresets();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private ColorChanged(UnityEngine.Color color) : System.Void
private System.Void ColorChanged(UnityEngine.Color color);
  • public CreatePresetButton() : System.Void
public System.Void CreatePresetButton();
  • private OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors) : System.Void
private System.Void OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors);
  • public PresetSelect(UnityEngine.UI.Image sender) : System.Void
public System.Void PresetSelect(UnityEngine.UI.Image sender);
  • private Start() : System.Void
private System.Void Start();