Game.ArtPipeline.Preview.ColorPresets
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Code
public class ColorPresets : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker picker;
public UnityEngine.GameObject[] presets;
public UnityEngine.UI.Image createPresetImage;
private Game.ArtPipeline.Preview.ColorPresetList _colors;
public ColorPresets();
private System.Void Awake();
private System.Void ColorChanged(UnityEngine.Color color);
public System.Void CreatePresetButton();
private System.Void OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors);
public System.Void PresetSelect(UnityEngine.UI.Image sender);
private System.Void Start();
}
Fields
public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
public UnityEngine.GameObject[] presets
public UnityEngine.GameObject[] presets;
public UnityEngine.UI.Image createPresetImage
public UnityEngine.UI.Image createPresetImage;
private Game.ArtPipeline.Preview.ColorPresetList _colors
private Game.ArtPipeline.Preview.ColorPresetList _colors;
Constructors
public ColorPresets()
public ColorPresets();
Methods
private Awake() : System.Void
private System.Void Awake();
private ColorChanged(UnityEngine.Color color) : System.Void
private System.Void ColorChanged(UnityEngine.Color color);
public CreatePresetButton() : System.Void
public System.Void CreatePresetButton();
private OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors) : System.Void
private System.Void OnColorsUpdate(System.Collections.Generic.List<UnityEngine.Color> colors);
public PresetSelect(UnityEngine.UI.Image sender) : System.Void
public System.Void PresetSelect(UnityEngine.UI.Image sender);
private Start() : System.Void
private System.Void Start();