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Game.ArtPipeline.Preview.ColorPresetList

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: System.Object

Code

public class ColorPresetList
{
    private System.String <ListId>k__BackingField;
    private System.Collections.Generic.List<UnityEngine.Color> <Colors>k__BackingField;
    private UnityEngine.Events.UnityAction<System.Collections.Generic.List<UnityEngine.Color>> OnColorsUpdated;

    public System.String ListId { get; private set; }
    public System.Collections.Generic.List<UnityEngine.Color> Colors { get; private set; }

    public ColorPresetList(System.String listId, System.Collections.Generic.List<UnityEngine.Color> colors);

    public System.Void AddColor(UnityEngine.Color color);
    public System.Void UpdateList(System.Collections.Generic.IEnumerable<UnityEngine.Color> colors);
}

Fields

  • private System.String <ListId>k__BackingField
private System.String <ListId>k__BackingField;
  • private System.Collections.Generic.List<UnityEngine.Color> <Colors>k__BackingField
private System.Collections.Generic.List<UnityEngine.Color> <Colors>k__BackingField;
  • private UnityEngine.Events.UnityAction<System.Collections.Generic.List<UnityEngine.Color>> OnColorsUpdated
private UnityEngine.Events.UnityAction<System.Collections.Generic.List<UnityEngine.Color>> OnColorsUpdated;

Properties

  • public System.String ListId { get; private set }
public System.String ListId { get; private set; }
  • public System.Collections.Generic.List<UnityEngine.Color> Colors { get; private set }
public System.Collections.Generic.List<UnityEngine.Color> Colors { get; private set; }

Constructors

  • public ColorPresetList(System.String listId, System.Collections.Generic.List<UnityEngine.Color> colors = null)
public ColorPresetList(System.String listId, System.Collections.Generic.List<UnityEngine.Color> colors);

Methods

  • public AddColor(UnityEngine.Color color) : System.Void
public System.Void AddColor(UnityEngine.Color color);
  • public UpdateList(System.Collections.Generic.IEnumerable<UnityEngine.Color> colors) : System.Void
public System.Void UpdateList(System.Collections.Generic.IEnumerable<UnityEngine.Color> colors);

Events

  • OnColorsUpdated : UnityEngine.Events.UnityAction<System.Collections.Generic.List<UnityEngine.Color>>
public event UnityEngine.Events.UnityAction<System.Collections.Generic.List<UnityEngine.Color>> OnColorsUpdated;