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Game.ArtPipeline.Preview.ColorLabel

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview

Type: class public

Base: UnityEngine.MonoBehaviour

Attributes: RequireComponent

Code

public class ColorLabel : UnityEngine.MonoBehaviour
{
    public Game.ArtPipeline.Preview.ColorPicker picker;
    public Game.ArtPipeline.Preview.ColorValues type;
    public System.String prefix;
    public System.Single minValue;
    public System.Single maxValue;
    public System.Int32 precision;
    private UnityEngine.UI.Text label;

    public ColorLabel();

    private System.Void Awake();
    private System.Void ColorChanged(UnityEngine.Color color);
    private System.String ConvertToDisplayString(System.Single value);
    private System.Void HSVChanged(System.Single hue, System.Single sateration, System.Single value);
    private System.Void OnDestroy();
    private System.Void OnEnable();
    private System.Void UpdateValue();
}

Fields

  • public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
  • public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
  • public System.String prefix
public System.String prefix;
  • public System.Single minValue
public System.Single minValue;
  • public System.Single maxValue
public System.Single maxValue;
  • public System.Int32 precision
public System.Int32 precision;
  • private UnityEngine.UI.Text label
private UnityEngine.UI.Text label;

Constructors

  • public ColorLabel()
public ColorLabel();

Methods

  • private Awake() : System.Void
private System.Void Awake();
  • private ColorChanged(UnityEngine.Color color) : System.Void
private System.Void ColorChanged(UnityEngine.Color color);
  • private ConvertToDisplayString(System.Single value) : System.String
private System.String ConvertToDisplayString(System.Single value);
  • private HSVChanged(System.Single hue, System.Single sateration, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single sateration, System.Single value);
  • private OnDestroy() : System.Void
private System.Void OnDestroy();
  • private OnEnable() : System.Void
private System.Void OnEnable();
  • private UpdateValue() : System.Void
private System.Void UpdateValue();