Game.ArtPipeline.Preview.ColorLabel
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Preview
Type: class public
Base: UnityEngine.MonoBehaviour
Attributes: RequireComponent
Code
public class ColorLabel : UnityEngine.MonoBehaviour
{
public Game.ArtPipeline.Preview.ColorPicker picker;
public Game.ArtPipeline.Preview.ColorValues type;
public System.String prefix;
public System.Single minValue;
public System.Single maxValue;
public System.Int32 precision;
private UnityEngine.UI.Text label;
public ColorLabel();
private System.Void Awake();
private System.Void ColorChanged(UnityEngine.Color color);
private System.String ConvertToDisplayString(System.Single value);
private System.Void HSVChanged(System.Single hue, System.Single sateration, System.Single value);
private System.Void OnDestroy();
private System.Void OnEnable();
private System.Void UpdateValue();
}
Fields
public Game.ArtPipeline.Preview.ColorPicker picker
public Game.ArtPipeline.Preview.ColorPicker picker;
public Game.ArtPipeline.Preview.ColorValues type
public Game.ArtPipeline.Preview.ColorValues type;
public System.String prefix
public System.String prefix;
public System.Single minValue
public System.Single minValue;
public System.Single maxValue
public System.Single maxValue;
public System.Int32 precision
public System.Int32 precision;
private UnityEngine.UI.Text label
private UnityEngine.UI.Text label;
Constructors
public ColorLabel()
public ColorLabel();
Methods
private Awake() : System.Void
private System.Void Awake();
private ColorChanged(UnityEngine.Color color) : System.Void
private System.Void ColorChanged(UnityEngine.Color color);
private ConvertToDisplayString(System.Single value) : System.String
private System.String ConvertToDisplayString(System.Single value);
private HSVChanged(System.Single hue, System.Single sateration, System.Single value) : System.Void
private System.Void HSVChanged(System.Single hue, System.Single sateration, System.Single value);
private OnDestroy() : System.Void
private System.Void OnDestroy();
private OnEnable() : System.Void
private System.Void OnEnable();
private UpdateValue() : System.Void
private System.Void UpdateValue();