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Game.ArtPipeline.AssetMapper+MappingState

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum MappingState : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.ArtPipeline.AssetMapper+MappingState Unchanged;
    public static const Game.ArtPipeline.AssetMapper+MappingState Changed;
    public static const Game.ArtPipeline.AssetMapper+MappingState New;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.ArtPipeline.AssetMapper+MappingState Unchanged
public static const Game.ArtPipeline.AssetMapper+MappingState Unchanged;
  • public static const Game.ArtPipeline.AssetMapper+MappingState Changed
public static const Game.ArtPipeline.AssetMapper+MappingState Changed;
  • public static const Game.ArtPipeline.AssetMapper+MappingState New
public static const Game.ArtPipeline.AssetMapper+MappingState New;