Skip to content

Game.ArtPipeline.InteriorMappingProcessor+Island

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: System.Object

Code

public class Island
{
    private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles;

    public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get; }
    public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get; }

    public Island();

    private System.Void AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
    public System.Void RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
}

Fields

  • private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles
private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles;

Properties

  • public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get }
public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get; }
  • public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get }
public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get; }

Constructors

  • public Island()
public Island();

Methods

  • private AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri) : System.Void
private System.Void AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
  • public RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri) : System.Void
public System.Void RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);

Nested types

  • Game.ArtPipeline.InteriorMappingProcessor+Island+<get_triangles>d__6