Game.ArtPipeline.InteriorMappingProcessor+Island
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: System.Object
Code
public class Island
{
private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles;
public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get; }
public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get; }
public Island();
private System.Void AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
public System.Void RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
}
Fields
private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles
private System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Triangle> m_Triangles;
Properties
public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get }
public Game.ArtPipeline.InteriorMappingProcessor+Triangle first { get; }
public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get }
public System.Collections.Generic.IEnumerable<Game.ArtPipeline.InteriorMappingProcessor+Triangle> triangles { get; }
Constructors
public Island()
public Island();
Methods
private AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri) : System.Void
private System.Void AddAndSetAdded(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
public RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri) : System.Void
public System.Void RecursiveAdd(Game.ArtPipeline.InteriorMappingProcessor+Triangle tri);
Nested types
Game.ArtPipeline.InteriorMappingProcessor+Island+<get_triangles>d__6