Game.ArtPipeline.Impostors.BakeMaterials+TextureBinding
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: struct sealed public
Base: System.ValueType
Attributes: Serializable
Code
public sealed struct TextureBinding
{
public System.String PropertyName;
public UnityEngine.Experimental.Rendering.GraphicsFormat Format;
public System.String EnableKeywordIfNonBlack;
public Game.ArtPipeline.Impostors.BakeMaterials+TextureBinding+CompressionQuality Compression;
public System.Boolean EnableMipMaps;
}
Fields
public System.String PropertyName
public System.String PropertyName;
public UnityEngine.Experimental.Rendering.GraphicsFormat Format
public UnityEngine.Experimental.Rendering.GraphicsFormat Format;
public System.String EnableKeywordIfNonBlack
public System.String EnableKeywordIfNonBlack;
public Game.ArtPipeline.Impostors.BakeMaterials+TextureBinding+CompressionQuality Compression
public Game.ArtPipeline.Impostors.BakeMaterials+TextureBinding+CompressionQuality Compression;
public System.Boolean EnableMipMaps
public System.Boolean EnableMipMaps;
Nested types
Game.ArtPipeline.Impostors.BakeMaterials+TextureBinding+CompressionQuality