Game.ArtPipeline.Impostors.Sphericalshot
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: class public
Base: System.Object
Code
public class Sphericalshot
{
public Game.ArtPipeline.Impostors.Snapshot[] Snapshots;
public Game.ArtPipeline.Impostors.ImpostorShape Shape;
public System.Int32 Frames;
public System.Single Radius;
public UnityEngine.BoundingSphere Bounds;
public Sphericalshot();
}
Fields
public Game.ArtPipeline.Impostors.Snapshot[] Snapshots
public Game.ArtPipeline.Impostors.Snapshot[] Snapshots;
public Game.ArtPipeline.Impostors.ImpostorShape Shape
public Game.ArtPipeline.Impostors.ImpostorShape Shape;
public System.Int32 Frames
public System.Int32 Frames;
public System.Single Radius
public System.Single Radius;
public UnityEngine.BoundingSphere Bounds
public UnityEngine.BoundingSphere Bounds;
Constructors
public Sphericalshot()
public Sphericalshot();