Game.ArtPipeline.Impostors.RenderRequestMode
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum RenderRequestMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.ArtPipeline.Impostors.RenderRequestMode None;
public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth;
public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal;
public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition;
public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId;
public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor;
public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion;
public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.ArtPipeline.Impostors.RenderRequestMode None
public static const Game.ArtPipeline.Impostors.RenderRequestMode None;
public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId
public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth
public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth;
public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal
public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal;
public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition
public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition;
public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId
public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId;
public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor;
public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic
public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission
public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal
public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness
public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness;
public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion
public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion;
public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor;