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Game.ArtPipeline.Impostors.RenderRequestMode

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum RenderRequestMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode None;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion;
    public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode None
public static const Game.ArtPipeline.Impostors.RenderRequestMode None;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId
public static const Game.ArtPipeline.Impostors.RenderRequestMode ObjectId;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth
public static const Game.ArtPipeline.Impostors.RenderRequestMode Depth;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal
public static const Game.ArtPipeline.Impostors.RenderRequestMode VertexNormal;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition
public static const Game.ArtPipeline.Impostors.RenderRequestMode WorldPosition;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId
public static const Game.ArtPipeline.Impostors.RenderRequestMode EntityId;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode BaseColor;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode SpecularColor;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic
public static const Game.ArtPipeline.Impostors.RenderRequestMode Metallic;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission
public static const Game.ArtPipeline.Impostors.RenderRequestMode Emission;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal
public static const Game.ArtPipeline.Impostors.RenderRequestMode Normal;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness
public static const Game.ArtPipeline.Impostors.RenderRequestMode Smoothness;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion
public static const Game.ArtPipeline.Impostors.RenderRequestMode Occlusion;
  • public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor
public static const Game.ArtPipeline.Impostors.RenderRequestMode DiffuseColor;