Game.ArtPipeline.Impostors.RenderRequest
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct RenderRequest
{
public System.Boolean isValid;
public Game.ArtPipeline.Impostors.RenderRequestMode mode;
public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace;
public UnityEngine.RenderTexture result;
public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask);
}
Fields
public System.Boolean isValid
public System.Boolean isValid;
public Game.ArtPipeline.Impostors.RenderRequestMode mode
public Game.ArtPipeline.Impostors.RenderRequestMode mode;
public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace
public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace;
public UnityEngine.RenderTexture result
public UnityEngine.RenderTexture result;
Constructors
public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask)
public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask);