Skip to content

Game.ArtPipeline.Impostors.RenderRequest

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct RenderRequest
{
    public System.Boolean isValid;
    public Game.ArtPipeline.Impostors.RenderRequestMode mode;
    public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace;
    public UnityEngine.RenderTexture result;

    public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask);

}

Fields

  • public System.Boolean isValid
public System.Boolean isValid;
  • public Game.ArtPipeline.Impostors.RenderRequestMode mode
public Game.ArtPipeline.Impostors.RenderRequestMode mode;
  • public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace
public Game.ArtPipeline.Impostors.RenderRequestOutputSpace outputSpace;
  • public UnityEngine.RenderTexture result
public UnityEngine.RenderTexture result;

Constructors

  • public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask)
public RenderRequest(Game.ArtPipeline.Impostors.RenderRequestMode mode, UnityEngine.RenderTexture mask);