Game.ArtPipeline.Impostors.ImpostorPipelineAsset
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: class public
Base: UnityEngine.ScriptableObject
Attributes: CreateAssetMenu
Code
public class ImpostorPipelineAsset : UnityEngine.ScriptableObject
{
public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering;
public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking;
public ImpostorPipelineAsset();
}
Fields
public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering
public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering;
public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking
public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking;
Constructors
public ImpostorPipelineAsset()
public ImpostorPipelineAsset();
Nested types
Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding