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Game.ArtPipeline.Impostors.ImpostorPipelineAsset

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors

Type: class public

Base: UnityEngine.ScriptableObject

Attributes: CreateAssetMenu

Code

public class ImpostorPipelineAsset : UnityEngine.ScriptableObject
{
    public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering;
    public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking;

    public ImpostorPipelineAsset();

}

Fields

  • public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering
public Game.ArtPipeline.Impostors.ImpostorRenderingSettings m_Rendering;
  • public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking
public System.Collections.Generic.List<Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding> m_Baking;

Constructors

  • public ImpostorPipelineAsset()
public ImpostorPipelineAsset();

Nested types

  • Game.ArtPipeline.Impostors.ImpostorPipelineAsset+BakingShaderBinding