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Game.ArtPipeline.Impostors.GeneratedAssets

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class GeneratedAssets
{
    public UnityEngine.Mesh Mesh;
    public UnityEngine.Renderer[] Renderers;
    public UnityEngine.Material Material;
    public UnityEngine.Texture2D[] Textures;
    public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot;
    public UnityEngine.Quaternion LocalRotation;
    public System.Boolean IsImpostor;
    internal UnityEngine.GameObject GeneratedGameObject;
    internal System.Int32 ReadyCounter;

    public System.Boolean IsReady { get; }

    public GeneratedAssets();

}

Fields

  • public UnityEngine.Mesh Mesh
public UnityEngine.Mesh Mesh;
  • public UnityEngine.Renderer[] Renderers
public UnityEngine.Renderer[] Renderers;
  • public UnityEngine.Material Material
public UnityEngine.Material Material;
  • public UnityEngine.Texture2D[] Textures
public UnityEngine.Texture2D[] Textures;
  • public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot
public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot;
  • public UnityEngine.Quaternion LocalRotation
public UnityEngine.Quaternion LocalRotation;
  • public System.Boolean IsImpostor
public System.Boolean IsImpostor;
  • internal UnityEngine.GameObject GeneratedGameObject
internal UnityEngine.GameObject GeneratedGameObject;
  • internal System.Int32 ReadyCounter
internal System.Int32 ReadyCounter;

Properties

  • public System.Boolean IsReady { get }
public System.Boolean IsReady { get; }

Constructors

  • public GeneratedAssets()
public GeneratedAssets();