Game.ArtPipeline.Impostors.GeneratedAssets
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class GeneratedAssets
{
public UnityEngine.Mesh Mesh;
public UnityEngine.Renderer[] Renderers;
public UnityEngine.Material Material;
public UnityEngine.Texture2D[] Textures;
public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot;
public UnityEngine.Quaternion LocalRotation;
public System.Boolean IsImpostor;
internal UnityEngine.GameObject GeneratedGameObject;
internal System.Int32 ReadyCounter;
public System.Boolean IsReady { get; }
public GeneratedAssets();
}
Fields
public UnityEngine.Mesh Mesh
public UnityEngine.Mesh Mesh;
public UnityEngine.Renderer[] Renderers
public UnityEngine.Renderer[] Renderers;
public UnityEngine.Material Material
public UnityEngine.Material Material;
public UnityEngine.Texture2D[] Textures
public UnityEngine.Texture2D[] Textures;
public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot
public Game.ArtPipeline.Impostors.Sphericalshot Sphericalshot;
public UnityEngine.Quaternion LocalRotation
public UnityEngine.Quaternion LocalRotation;
public System.Boolean IsImpostor
public System.Boolean IsImpostor;
internal UnityEngine.GameObject GeneratedGameObject
internal UnityEngine.GameObject GeneratedGameObject;
internal System.Int32 ReadyCounter
internal System.Int32 ReadyCounter;
Properties
public System.Boolean IsReady { get }
public System.Boolean IsReady { get; }
Constructors
public GeneratedAssets()
public GeneratedAssets();