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Game.ArtPipeline.Impostors.BakeMesh

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors

Type: class static public

Base: System.Object

Code

public static class BakeMesh
{
    public static UnityEngine.Mesh CreateBillboardMesh(UnityEngine.BoundingSphere bounds);
    public static UnityEngine.Mesh CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude);
    private static UnityEngine.Texture2D ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress);
}

Methods

  • public static CreateBillboardMesh(UnityEngine.BoundingSphere bounds) : UnityEngine.Mesh
public static UnityEngine.Mesh CreateBillboardMesh(UnityEngine.BoundingSphere bounds);
  • public static CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude) : UnityEngine.Mesh
public static UnityEngine.Mesh CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude);
  • private static ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress = True) : UnityEngine.Texture2D
private static UnityEngine.Texture2D ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress);