Game.ArtPipeline.Impostors.BakeMesh
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline.Impostors
Type: class static public
Base: System.Object
Code
public static class BakeMesh
{
public static UnityEngine.Mesh CreateBillboardMesh(UnityEngine.BoundingSphere bounds);
public static UnityEngine.Mesh CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude);
private static UnityEngine.Texture2D ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress);
}
Methods
public static CreateBillboardMesh(UnityEngine.BoundingSphere bounds) : UnityEngine.Mesh
public static UnityEngine.Mesh CreateBillboardMesh(UnityEngine.BoundingSphere bounds);
public static CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude) : UnityEngine.Mesh
public static UnityEngine.Mesh CreateTightMesh(Game.ArtPipeline.Impostors.BakingScene scene, UnityEngine.BoundingSphere bounds, System.Single detail, System.UInt32 extrude);
private static ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress = True) : UnityEngine.Texture2D
private static UnityEngine.Texture2D ToTexture2D(UnityEngine.RenderTexture target, UnityEngine.Experimental.Rendering.GraphicsFormat format, System.Boolean compress);