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Game.ArtPipeline.InteriorMappingProcessor+Floor

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: System.Object

Code

public class Floor
{
    private UnityEngine.Bounds <bounds>k__BackingField;

    public UnityEngine.Bounds bounds { get; private set; }

    public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight);
    public Floor(UnityEngine.Bounds floorBounds);

}

Fields

  • private UnityEngine.Bounds <bounds>k__BackingField
private UnityEngine.Bounds <bounds>k__BackingField;

Properties

  • public UnityEngine.Bounds bounds { get; private set }
public UnityEngine.Bounds bounds { get; private set; }

Constructors

  • public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight)
public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight);
  • public Floor(UnityEngine.Bounds floorBounds)
public Floor(UnityEngine.Bounds floorBounds);