Game.ArtPipeline.InteriorMappingProcessor+Floor
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: System.Object
Code
public class Floor
{
private UnityEngine.Bounds <bounds>k__BackingField;
public UnityEngine.Bounds bounds { get; private set; }
public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight);
public Floor(UnityEngine.Bounds floorBounds);
}
Fields
private UnityEngine.Bounds <bounds>k__BackingField
private UnityEngine.Bounds <bounds>k__BackingField;
Properties
public UnityEngine.Bounds bounds { get; private set }
public UnityEngine.Bounds bounds { get; private set; }
Constructors
public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight)
public Floor(UnityEngine.Bounds buildingBounds, System.Single minHeight, System.Single maxHeight);
public Floor(UnityEngine.Bounds floorBounds)
public Floor(UnityEngine.Bounds floorBounds);