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Game.ArtPipeline.InteriorMappingProcessor+DebugData

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct DebugData
{
    public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows;
    public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms;
    public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors;

}

Fields

  • public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows;
  • public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms;
  • public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors;