Game.ArtPipeline.InteriorMappingProcessor+DebugData
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct DebugData
{
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows;
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms;
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors;
}
Fields
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Window> Windows;
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Room> Rooms;
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors
public System.Collections.Generic.List<Game.ArtPipeline.InteriorMappingProcessor+Floor> Floors;