Game.ArtPipeline.AssetMapper
Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline
Type: class public
Base: UnityEngine.ScriptableObject
Code
public class AssetMapper : UnityEngine.ScriptableObject
{
public System.String m_SourcePath;
public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap;
public AssetMapper();
public Game.ArtPipeline.AssetMapper+MappingState AddMapping(System.String relativePath, System.String path);
public System.Void Clear();
public System.Void RemoveMapping(System.String relativePath);
}
Fields
public System.String m_SourcePath
public System.String m_SourcePath;
public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap
public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap;
Constructors
public AssetMapper()
public AssetMapper();
Methods
public AddMapping(System.String relativePath, System.String path) : Game.ArtPipeline.AssetMapper+MappingState
public Game.ArtPipeline.AssetMapper+MappingState AddMapping(System.String relativePath, System.String path);
public Clear() : System.Void
public System.Void Clear();
public RemoveMapping(System.String relativePath) : System.Void
public System.Void RemoveMapping(System.String relativePath);
Nested types
Game.ArtPipeline.AssetMapper+MappingState
Game.ArtPipeline.AssetMapper+AssetMap
Game.ArtPipeline.AssetMapper+<>c__DisplayClass4_0
Game.ArtPipeline.AssetMapper+<>c__DisplayClass6_0