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Game.ArtPipeline.AssetMapper

Assembly: Game.ArtPipeline
Namespace: Game.ArtPipeline

Type: class public

Base: UnityEngine.ScriptableObject

Code

public class AssetMapper : UnityEngine.ScriptableObject
{
    public System.String m_SourcePath;
    public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap;

    public AssetMapper();

    public Game.ArtPipeline.AssetMapper+MappingState AddMapping(System.String relativePath, System.String path);
    public System.Void Clear();
    public System.Void RemoveMapping(System.String relativePath);
}

Fields

  • public System.String m_SourcePath
public System.String m_SourcePath;
  • public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap
public System.Collections.Generic.List<Game.ArtPipeline.AssetMapper+AssetMap> m_AssetMap;

Constructors

  • public AssetMapper()
public AssetMapper();

Methods

  • public AddMapping(System.String relativePath, System.String path) : Game.ArtPipeline.AssetMapper+MappingState
public Game.ArtPipeline.AssetMapper+MappingState AddMapping(System.String relativePath, System.String path);
  • public Clear() : System.Void
public System.Void Clear();
  • public RemoveMapping(System.String relativePath) : System.Void
public System.Void RemoveMapping(System.String relativePath);

Nested types

  • Game.ArtPipeline.AssetMapper+MappingState
  • Game.ArtPipeline.AssetMapper+AssetMap
  • Game.ArtPipeline.AssetMapper+<>c__DisplayClass4_0
  • Game.ArtPipeline.AssetMapper+<>c__DisplayClass6_0