Game.Areas.AreaUtils+ObjectItem
Assembly: Game
Namespace: Game.Areas
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ObjectItem
{
public Colossal.Mathematics.Circle2 m_Circle;
public Unity.Entities.Entity m_Entity;
public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity);
}
Fields
public Colossal.Mathematics.Circle2 m_Circle
public Colossal.Mathematics.Circle2 m_Circle;
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
Constructors
public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity)
public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity);