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Game.Areas.AreaUtils+ObjectItem

Assembly: Game
Namespace: Game.Areas

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ObjectItem
{
    public Colossal.Mathematics.Circle2 m_Circle;
    public Unity.Entities.Entity m_Entity;

    public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity);

}

Fields

  • public Colossal.Mathematics.Circle2 m_Circle
public Colossal.Mathematics.Circle2 m_Circle;
  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;

Constructors

  • public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity)
public ObjectItem(System.Single radius, Unity.Mathematics.float2 position, Unity.Entities.Entity entity);