Game.Areas.ValidationHelpers+BrushAreaIterator
Assembly: Game
Namespace: Game.Areas
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Collections.INativeQuadTreeIterator<Game.Areas.AreaSearchItem, Game.Common.QuadTreeBoundsXZ>
, Colossal.Collections.IUnsafeQuadTreeIterator<Game.Areas.AreaSearchItem, Game.Common.QuadTreeBoundsXZ>
Code
public sealed struct BrushAreaIterator : Colossal.Collections.INativeQuadTreeIterator<Game.Areas.AreaSearchItem, Game.Common.QuadTreeBoundsXZ>, Colossal.Collections.IUnsafeQuadTreeIterator<Game.Areas.AreaSearchItem, Game.Common.QuadTreeBoundsXZ>
{
public Unity.Entities.Entity m_BrushEntity;
public Game.Tools.Brush m_Brush;
public Colossal.Mathematics.Bounds3 m_BrushBounds;
public Game.Tools.ValidationSystem+EntityData m_Data;
public Unity.Collections.NativeQueue<Game.Tools.ErrorData> m_ErrorQueue;
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Game.Areas.AreaSearchItem areaItem2);
}
Fields
public Unity.Entities.Entity m_BrushEntity
public Unity.Entities.Entity m_BrushEntity;
public Game.Tools.Brush m_Brush
public Game.Tools.Brush m_Brush;
public Colossal.Mathematics.Bounds3 m_BrushBounds
public Colossal.Mathematics.Bounds3 m_BrushBounds;
public Game.Tools.ValidationSystem+EntityData m_Data
public Game.Tools.ValidationSystem+EntityData m_Data;
public Unity.Collections.NativeQueue<Game.Tools.ErrorData> m_ErrorQueue
public Unity.Collections.NativeQueue<Game.Tools.ErrorData> m_ErrorQueue;
Methods
public Intersect(Game.Common.QuadTreeBoundsXZ bounds) : System.Boolean
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
public Iterate(Game.Common.QuadTreeBoundsXZ bounds, Game.Areas.AreaSearchItem areaItem2) : System.Void
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Game.Areas.AreaSearchItem areaItem2);