Game.Achievements.AchievementTriggerSystem+UserDataProgressBuffer
Assembly: Game
Namespace: Game.Achievements
Type: class public
Base: Game.Achievements.AchievementTriggerSystem+ProgressBuffer
Implements: System.IDisposable
Code
public class UserDataProgressBuffer : Game.Achievements.AchievementTriggerSystem+ProgressBuffer, System.IDisposable
{
private System.String m_ID;
private static System.Byte[] sBuffer;
public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id);
public System.Void Dispose();
private System.Void Store();
private System.Void Sync();
}
Fields
private System.String m_ID
private System.String m_ID;
private static System.Byte[] sBuffer
private static System.Byte[] sBuffer;
Constructors
public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id)
public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id);
Methods
public Dispose() : System.Void
public System.Void Dispose();
private Store() : System.Void
private System.Void Store();
private Sync() : System.Void
private System.Void Sync();