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Game.Achievements.AchievementTriggerSystem+UserDataProgressBuffer

Assembly: Game
Namespace: Game.Achievements

Type: class public

Base: Game.Achievements.AchievementTriggerSystem+ProgressBuffer
Implements: System.IDisposable

Code

public class UserDataProgressBuffer : Game.Achievements.AchievementTriggerSystem+ProgressBuffer, System.IDisposable
{
    private System.String m_ID;
    private static System.Byte[] sBuffer;

    public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id);

    public System.Void Dispose();
    private System.Void Store();
    private System.Void Sync();
}

Fields

  • private System.String m_ID
private System.String m_ID;
  • private static System.Byte[] sBuffer
private static System.Byte[] sBuffer;

Constructors

  • public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id)
public UserDataProgressBuffer(Colossal.PSI.Common.AchievementId achievement, System.Int32 incrementStep, Colossal.PSI.Common.IndicateType type, System.String id);

Methods

  • public Dispose() : System.Void
public System.Void Dispose();
  • private Store() : System.Void
private System.Void Store();
  • private Sync() : System.Void
private System.Void Sync();